Work in Videogames

(see Animation & Rigging here)

 

Ivanovich Games

I’ve been working for over a year and half in this company, developing almost all assets for several games.

Perfect Angle:

A game based on perspective puzzles…

 

Breaking Farm
A wired game with crazy protagonist Weeisenberg… I’v been creating the ScreenShots, some animations, some of the GUI , the Icon and Weeisenberg in 3D…

WeisenbergOriginalArt     Weisenberg_Icon

ScreenBF

MiniDriversMinibikers

Several 3D Games from the Minidrivers-Minibikers 2D-Flash series

I’ve done almost everything concerning 3D… 33 circuits, cars, bikes, characters, animations, Icons, Banner and Screens for store…

LosMiniDrivers IconMD iconMD300

MinidriversBanner

CrazyRacesMB
35Tracks 2016Update

MD_screen6

 

Lococytes (Own Videogame)

In the production of my own videogame Lococytes!, I’ve been creating everything.
The environment, the veins in hexagonal mesh, the heart, the characters, rigging , animations, the enemies, the music, the sound…
Making of and Gameplay video: A very fast review to the creation process

Next videos are detailed timelapses of making every part, animating, rigging, tubular world construction, etc…

Animating Virus T-4

I’ve animated before the legs, one by one and, later the body movements…
Here is the heart, just skinned, and animated, The ventricles/auriclules are pulsating while the valves open and close.
Heart animation

Mike Surfing ilde

An ILDE animation of Mike, I’ve used Maya and HumanIK
To create bifurcations I needed to face three tubes, everyone with 12 vertex on the border.
I’ve welt vertex paired for every paired sides and at the end I needed to create a couple of new triangular faces.
Those faces had to be remapped and is the only part in all of the tubular world where texture breaks (just a little).
Professor’s Facial Rigging

To create the story and cut scenes, I’ve got to rig the professor’s mouth and eyes.
For the mouth I used an elastic bones ring with dummies as handlers. Then a proxy mesh skined to the bones and a skin-warp modifier for the real mouth, this is because I needed flexible skinning result.
II’ve created all the eritrocytes floating in the game by pre-rendering as a sprite sheet and aplying to particles in Unity 3D game engine..
Eritrocytes Sprite Sheet