Work in Videogames
(see Animation & Rigging here)
Ivanovich Games
I’ve been working for over a year and half in this company, developing almost all assets for several games.
Perfect Angle:
A game based on perspective puzzles…
Breaking Farm
A wired game with crazy protagonist Weeisenberg… I’v been creating the ScreenShots, some animations, some of the GUI , the Icon and Weeisenberg in 3D…
MiniDrivers – Minibikers
Several 3D Games from the Minidrivers-Minibikers 2D-Flash series
I’ve done almost everything concerning 3D… 33 circuits, cars, bikes, characters, animations, Icons, Banner and Screens for store…
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Lococytes (Own Videogame)
In the production of my own videogame Lococytes!, I’ve been creating everything.
The environment, the veins in hexagonal mesh, the heart, the characters, rigging , animations, the enemies, the music, the sound…
Making of and Gameplay video: A very fast review to the creation process
Next videos are detailed timelapses of making every part, animating, rigging, tubular world construction, etc…
Animating Virus T-4 |
I’ve animated before the legs, one by one and, later the body movements… | |
Here is the heart, just skinned, and animated, The ventricles/auriclules are pulsating while the valves open and close. |
Heart animation |
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Mike Surfing ilde |
An ILDE animation of Mike, I’ve used Maya and HumanIK | |
To create bifurcations I needed to face three tubes, everyone with 12 vertex on the border. I’ve welt vertex paired for every paired sides and at the end I needed to create a couple of new triangular faces. Those faces had to be remapped and is the only part in all of the tubular world where texture breaks (just a little). |
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Eritrocytes Sprite Sheet |
II’ve created all the eritrocytes floating in the game by pre-rendering as a sprite sheet and aplying to particles in Unity 3D game engine.. | |